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Ben Cloward

@bencloward

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Ben Cloward

Shader creation and other game dev tips and tricks in Unity and Unreal. My opinions are my own and do not represent the positions of my employer.

Ben Cloward has been a game dev for over 20 years and has been creating shaders since 2003. He was a co-creator of ShaderFX, a plugin (originally for 3ds Max) that allows artists to create real-time shaders using a node-based interface. ShaderFX is now built in to Max and Maya as the main way that real-time shaders are created. Ben was the original author of the Uber shader used in Maya's viewport. In 2007, Ben joined Bioware in Austin, Texas as a Cg Supervisor focused on graphics, performance, and shaders - on titles such as Star Wars The Old Republic, and Anthem. Ben now works for Unity on the Shader Graph team. Ben has given numerous talks at industry events such as Siggraph, and GDC. He loves to share what he has learned.

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Adding Rocks With Hierarchical Generation - Procedural Content Generation (PCG) - Episode 9

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YouTube 구독자 수, 조회수, 크리에이터 비교, 마일스톤을 실시간으로 추적하고 사용자명을 빠르게 검색하세요.

YouTube 구독자 수, 조회수, 크리에이터 비교, 마일스톤을 실시간으로 추적하고 사용자명을 빠르게 검색하세요.